ENOUGH?

Draw a card. See where it goes.

A CARD GAME
TO GET PEOPLE
TALKING.

72 illustrated questions about work, love, desire, belonging and power.

Put a few cards on the table. Say what one brings to mind. Hear what everyone else sees in it.

Currently taking shape. Come have a look.

Consent card from the final deck: What makes it easier to communicate a pause, change or stop during sexual contact?
Surrender card: two performers exchange a crown beside a movable throne, with a question about erotic power.
YOUR READING.
SOMEONE ELSE’S VIEW.
DRAW A CARD.SAY WHAT COMES TO MIND.SEE WHERE IT GOES.

Try a question, right here

What comes
to mind?

Read it aloud. Answer to yourself.
Or leave it on the table for later.

POWERP06

Consent

What makes it easier to communicate a pause, change or stop during sexual contact?

ENOUGH?01 / 05

Questions from the final deck. There’s no correct answer.

A look inside

A PICTURE.
A QUESTION.
A WAY IN.

P06 · PowerConsent
O12 · OpeningsSurrender
S02 · ScriptsMore
C03 · CommonsThe Gift
P01 · PowerThe Owner

The thinking behind the deck

FAMILIAR IDEAS.
YOUR ACTUAL LIFE.

The questions draw on Jung, the Enneagram, relationship anarchy and systems thinking. They give familiar experiences another angle—and something to discuss.

01 · ROLES & PROJECTION

Jung

Jung’s ideas about persona, shadow and projection shape questions about the roles we inhabit, what we leave out of our self-image, and the meanings we give other people. The imagery leaves room for several interpretations.

02 · WAYS OF RESPONDING

The Enneagram

The nine core patterns inform the first nine Strategy cards. Questions explore what helping, performing, protecting or keeping the peace might make possible—and what each response can crowd out. A card never assigns anyone a type.

03 · CHOSEN COMMITMENTS

Relationship anarchy

Questions separate affection, commitment, sex, care and shared resources instead of assuming they come as one package. They make room to examine inherited expectations and discuss chosen agreements across friendships and other relationships.

04 · CONDITIONS & POWER

Systems thinking

Questions bring resources, ownership, rules and consequences into the conversation. They ask how an arrangement works, who sustains it, who can change it and what choices are materially available, alongside how it feels.

You don’t need to know any of these to play.

They’re influences on the questions and optional guidebook readings. You bring your experience. You can disagree with a reading, too.

72 question cards · six suits

PLENTY TO
TALK ABOUT.

Ground

Money, shelter, bodies, time. What makes a life possible?

Scripts

Family, success, being good. Who taught us what counts?

Strategies

Helping, performing, protecting. How do we find our way?

Openings

Rest, play, desire, uncertainty. What could we make room for?

Commons

Friendship, care, jealousy, repair. How do our lives touch?

Power

Ownership, consent, history. Who gets to change the terms?

Sex, faith and politics have a place here. Your group chooses which subjects belong in the evening.

How to play

PUT SOME CARDS
ON THE TABLE.

Designed for 2–6 adults.
A proposed 30–90 minutes, or however long feels good.

  1. 01

    Put some cards on the table.

    Lay six face up. Draw two and pick one, or choose from the shared row.

  2. 02

    Find your way in.

    Tell a story, name a pleasure or explore the question. Everyone stays in the shared conversation.

  3. 03

    Say what you’d welcome.

    A question, a reflection or someone’s own story? The invitation cards help you say how you’d like people to join in.

  4. 04

    Leave room for another reading.

    Invite a different perspective if you want one. Then let someone else begin.

Passing belongs in the game.

Change cards. Keep a story private. Disagree with the premise. No one earns their place by revealing more.

The first edition · in development

BRING IT TO
YOUR TABLE.

For dinner with friends, a weekend away or an evening with the people you live with.

ENOUGH? box front: cream paper, ink illustration of friends around a dinner table, six accent colours and the words Money. Sex. Family. Faith. Pleasure. Power.Box side listing Money, Sex, Family, Faith, Pleasure and Power.
First-edition box concept · final production details to be confirmed.
  • 72 illustrated question cardsSix suits, twelve cards each
  • 6 invitation cards + 2 reference cardsWays to join the conversation and keep play simple
  • Free digital guidebookA separate download · no printed guidebook in the box

A few things you might wonder

A FEW
QUESTIONS.

Is this a game, an oracle deck or a conversation starter?

It’s a conversation game built around illustrated symbols and questions. Draw cards, tell stories and invite responses. You can also use the same deck for a longer reflective reading. No scoring or prediction is involved.

Does everyone need to agree about politics?

The deck questions work, worth, ownership and inherited expectations. Those concerns are part of it. Agreement with every question or reading isn’t required; disagreement can be a good place to begin.

Will it make the evening intensely personal?

You decide how much to share. A turn can stay with an ordinary memory, a made-up scene or something you enjoy. You can pass or change the card without explaining.

Are there questions about sex?

Yes. Selected cards ask directly about desire, pleasure, masturbation, consent and erotic power. Choose together whether sexual topics belong in the session. Cards start group discussion; they don’t pair players off or ask for sexual interaction.

Do we need to read the guide first?

No. Begin with the image and question. The guidebook is optional: it adds possible interpretations, further questions and longer ways to use the cards. Your own reading can differ.

What philosophy shapes the deck?

The deck asks how work, worth, desire, belonging and power shape a life. It draws on Jung, the Enneagram, relationship anarchy and systems thinking, with further lenses in the guidebook. These influences shape how questions are framed: personal experience sits alongside inherited expectations, material conditions and the lives of other people.

How does the Enneagram fit into it?

The first nine Strategy cards draw on nine familiar Enneagram themes. They explore ways people seek safety, approval, autonomy or peace. You can recognize a response without identifying with a type. Drawing a card doesn’t tell anyone who they are.

What does Jung bring to the cards?

Jung-inspired ideas make room to examine social roles, less acknowledged parts of ourselves and projection. Symbols can carry more than one meaning, depending on the reader and the situation. Interpretations remain possibilities; nobody gets to use a card to declare someone else’s hidden motives.

Do I need to practice relationship anarchy?

No. That influence opens questions about what people choose together and what they assume a relationship must contain. Friendship, commitment, care, desire and independence can be discussed on their own terms. The game doesn’t rank relationship structures.

Why include money and power in a conversation game?

Our choices take place within real arrangements. Housing, paid work, shared resources and decision-making affect what people can choose. Systems thinking keeps those conditions in view, so every difficulty doesn’t become a story about somebody’s personality.

Is it like tarot?

It shares the experience of drawing illustrated cards and interpreting symbols. Here, the material is your own life, relationships and circumstances. Cards can be combined or read from different positions, but they don’t predict events or supply an authoritative answer.

Do I need to agree with the philosophy?

No. You can question a premise, reject an interpretation or offer another reading when invited. These traditions are distinct influences, not one unified theory. No background knowledge or belief system is required to join the conversation.

Is the guidebook included in the box?

No printed guidebook will be included. The expanded guidebook will be a free digital download, available separately from the physical deck. The cards and reference cards give you a way to start; the guide offers deeper readings when you want them. The download isn’t available on this page yet.

What will the free guidebook contain?

Expanded entries for the 72 symbolic cards, possible readings, further questions, the influences behind the deck and optional ways to arrange several cards for a longer conversation. You can consult one entry or explore a lens that interests you without reading it from beginning to end.

Can I buy it now?

Not yet. The final illustrated deck is complete. Physical proofs, production costs and fulfilment need to be settled before orders open. The cards shown on this page are taken directly from that final deck.

ENOUGH?

START WITH
ONE CARD.

Start with a question ↗

Card